Every strategy leaves an echo

Divergent
Echoes™

A turn-based deckbuilding RPG where attributes evolve your cards, bosses adapt to punish your repeated patterns, and growth eventually gives way to memory decline.

Follow the path

The Combat Cycle

What carries you forward will not remain forever.

Every skill is a card. Every attribute point alters what those cards become. Build a decisive fighting doctrine—then face enemies that learn your habits, and decide what survives when memory begins to fade.

01

Evolve

Cross attribute thresholds to evolve every card—scaling raw baseline skills from crude sketches into awakened weapons.

02

Adapt

Enemies observe how you fight. When you reach the boss, it actively counters your highest stat—punishing autopilot repetition and forced combos.

03

Decline

Late in the dream, growth gives way to forgetting. Prune your deck as memory erodes, decide what identity to preserve, and carry echoes into future runs.

Card Evolution Engine

Attributes evolve your cards.
Not just your stats.

Your attributes are not passive background numbers. Crossing milestones transforms your cards from crude sketches into awakened weapons—unlocking new mechanics, conditions, and synergies.

1

Power Through

Common Attack
Sketch
Power Through card illustration
Deal 3 damage. Gain 2 Block.
Base
STR 3: +2 Block
STR 6: +2 Dmg

Tier 1: Sketch — Baseline starter capability. Allocate Strength to awaken defensive poise and crushing force.

Stat Compass Dial

2 tiers available
STR
Sketch
AGI
Sketch
INT
Sketch
WIS
Sketch
Build attributes

Combat Doctrine

Unshaped

Allocate tier upgrades across attributes to reveal your fighting identity and evolve your cards.

Quick Doctrines:

Specialists reach decisive awakening early. Hybrid builds gain broad utility across multiple schools. Every choice leaves a signature.

The Summit Encounter

The Echo Knight.
A mirror that learns how you fight.

The dream never forgets how you won previous encounters. When you reach the Act 1 summit, the Echo Knight does not rely on generic stat scaling. It inspects your highest attribute at encounter commitment and takes the form engineered to dismantle your habits.

Strength Response
The Unbroken, heavy plate-armored Echo Knight with cracked stone greatsword
Confronts Your Build
STR · The Unbroken
“One big swing is never enough.”
Signature Counter First Impact

The first direct damage packet produced each turn is reduced to zero. Single heavy hits are fully absorbed; multi-hit lines and status damage bypass the plate.

3-Beat Cycle
  1. Measured Blow: 8 damage
  2. Verdict: 14 damage
  3. Recover: Punish window (First Impact disabled)
Agility Response
The First, twin-blade Echo Knight cloaked in kinetic dusk
Confronts Your Build
AGI · The First
“Still choosing?”
Signature Counter Outpace & Stolen Beat

Every non-Special card played after the third queues an Echo Cut (2 damage on next strike). Injects Stolen Beat sabotage cards into your hand to clog card velocity.

3-Beat Cycle
  1. Cut In: 2×4 damage + 1 Stolen Beat
  2. Run You Down: 3×3 damage + queued Echo Cuts
  3. Recover: Full chain window (Outpace disabled)
Intelligence Response
The Certain, celestial-masked Echo Knight wielding arcane focus rings
Confronts Your Build
INT · The Certain
“Planning your first move?”
Signature Counter False Start & Assumption

At the start of your turn, injects Assumption (costs 1 energy, must be played first). Rigid turn planning and pre-scripted combos crumble when your opening action is forced.

3-Beat Cycle
  1. Predicted Opening: 7 damage
  2. Solved Sequence: 12 damage (if 3+ cards played prior turn)
  3. Recalculate: Clean turn (no Assumption injected)
Wisdom Response
The Unending, veiled Echo Knight clad in weathered ceremonial wraps
Confronts Your Build
WIS · The Unending
“Thought this fight was going to take a while, didn’t you?”
Signature Counter Erosion

All player healing and Block gains resolve at 50% magnitude (rounded up). Passive turtling and infinite armor loops will not save you against the escalating Long Night.

3-Beat Cycle
  1. Sound the Depth: 8 damage
  2. The Long Night: Escalating 3-hit strike (up to 3×6 dmg)
  3. Still Water: Reset window (Erosion fully disabled)

A familiar place, remembered three ways

The world loses its certainty.

Landmarks remain while color, structure, and meaning fall away. The deeper the dream travels, the more clearly its hidden shape begins to show.

The Act I chapel in a warm, remembered world. Act I · The remembered world

Everything still has a name.

The road is warm, the stone is solid, and every danger wears a familiar shape. The dream first presents itself as a place that can be understood.

The same chapel fading into a bleached, uncertain landscape in Act II. Act II · The fading world

Memory keeps the outline.

Color drains. Details disappear. Familiar places remain recognizable even as the dream begins revising what they mean.

The chapel's underlying skeletal form revealed in Act III. Act III · The revealed world

Only the underlying truth remains.

The illusion can no longer maintain itself. Reality gives way to structure, absence, and the traces of something the player has encountered before.

The inhabitants change with it

Familiar threats reveal their true form.

Enemies do not simply become stronger. Their visual identity moves closer to the idea they have represented from the beginning.

The Bulwark Guard changing from grounded plate armor into a cracked, ember-lit form.
StructureBulwark Guard

Defense hardens until protection and imprisonment begin to resemble one another.

The Longweather Pilgrim changing from woven natural armor into a violet, overgrown form.
EnduranceLongweather Pilgrim

Patience takes root, wrapping the body in the long consequence of waiting.

The Occult Binder changing from a shadowed ritualist into an icy, illuminated form.
RitualOccult Binder

The practiced rite stops being something held and becomes something lived.

Between battles

The road asks different questions.

Combat tests your strategy. Encounters create breathing spaces—brief moments to observe the world, act on instinct, and decide what uncertainty is worth.

Story

What is happening here?

Meet travelers, find places with histories, and notice what the world leaves unexplained.

Skill

Can you solve this?

Engage with a short environmental challenge that belongs naturally to the journey.

Personality

Who are you becoming?

Answer without a morality meter telling you which version of yourself is correct.

Risk

Is it worth it?

Read the signs, accept uncertainty, or decide that restraint is its own kind of courage.

Watch

See where the path begins.

The official trailer is still in development. When it is ready, this poster will remain lightweight until you choose to play it.

Official trailerIn development

Play

A playable preview begins in the browser.

A curated late–Act I scenario will offer a compelling starting build, meaningful stat experiments, and a glimpse of the threat waiting at the end of the road.

Demo in development

In active development

The world is still becoming.

Divergent Echoes™ is being built by HKZ Digital Interactive. Trailer, browser demo, release details, and additional ways to follow development will appear here as they are ready.

How it was made Return to HKZ Digital Interactive